skeleton = (SkinnedMesh) MeshCombiner.combine(colladaNode, new SkinnedMeshCombineLogic());
// Non-combined:
// primeModel = colladaNode;
// OPTIMIZATION: turn on the buffers in our skeleton so they can be shared. (reuse ids)
skeleton.acceptVisitor(new Visitor() {
@Override
public void visit(final Spatial spatial) {
if (spatial instanceof SkinnedMesh) {
final SkinnedMesh skinnedSpatial = (SkinnedMesh) spatial;
skinnedSpatial.recreateWeightAttributeBuffer();