Examples of abortAttack()


Examples of net.sf.l2j.gameserver.model.L2Character.abortAttack()

      if (!_miss2) {
        npc2.setAttackingBodypart();
        double _dmg2 = f.calcPhysDam(npc2, npc1, null, _shld2, _crit2, false, false);
        dmg2 += _dmg2;
        npc2.abortAttack();
      }
    }

    miss1 /= 100;
    miss2 /= 100;
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.abortAttack()

                           else
                           {
                             player.setCurrentHp(0);
                             if (player.isInOlympiadMode())
                             {
                               player.abortAttack();
                               player.abortCast();
                               player.getStatus().stopHpMpRegeneration();
                             }
                             else
                               player.doDie(activeChar);
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.abortAttack()

                     else
                     {
                       player.setCurrentHp(0);
                       if (player.isInOlympiadMode())
                       {
                         player.abortAttack();
                         player.abortCast();
                         player.getStatus().stopHpMpRegeneration();
                       }
                       else
                         player.doDie(activeChar);
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.abortAttack()

          activeChar.checkIfWeaponIsAllowed();

        InventoryUpdate iu = new InventoryUpdate();
        iu.addItems(Arrays.asList(items));
        activeChar.sendPacket(iu);
        activeChar.abortAttack();
        activeChar.broadcastUserInfo();
      }
      else
      {
                L2Weapon weaponItem = activeChar.getActiveWeaponItem();
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.abortAttack()

      iu.addModifiedItem(unequiped[i]);
    }

    activeChar.sendPacket(iu);

    activeChar.abortAttack();
    activeChar.broadcastUserInfo();

    // this can be 0 if the user pressed the right mousebutton twice very fast
    if (unequiped.length > 0)
    {
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