String nickname = msg.getNickname() + '@' + getWebsocketHost(ws);
RemoteClient client = new RemoteClient(clientId, nickname);
//Connection client = new Connection(clientId, msg.getNickname());
connections.put(ws, client);
reservedClientId = null;
send(ws, new WelcomeMessage(clientId, sessionKey, nickname));
send(ws, newGameMessage());
broadcast(newClientListMessage());
}