GameMessage playerJoinMsg = new GameMessage();
playerJoinMsg.setAction(GameAction.JOIN);
playerJoinMsg.setPlayerName("AAA");
playerJoinMsg.setGameId(game.getId());
WebSocketSession session = getSession("1");
handler.handleMessage(session, getTextMessage(playerJoinMsg));
game.setSecondsBeforeNextPiece(0);
// Answer all three questions