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private ScenegraphNode voxelWorldNode; private HashSet<VoxelObjectNode> worldObjects = new HashSet<>(); public VoxelState() { voxelWorldNode = new ScenegraphNode("VoxelWorld"); world = new VoxelWorld(); }
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this._wireframeState = _wireframeState; this._canvas = _canvas; this._logicalLayer = _logicalLayer; //proceduralTerrain = new ProceduralTerrain(); voxelworld = new VoxelWorld(_timer); this._passManager = passManager; }