// public VNCMessage(byte[] b, int numberOfParts, int imageNumber, int imageID) {
numberOfParts = desktopImageBytes.size();
for (byte[] b : desktopImageBytes) {
gameServer.getMyServer().broadcast(new VNCMessage(b, numberOfParts, imageNumber, imageID).setReliable(false));
// vncServer.broadcast(new VNCMessage());
imageNumber++;
}