rotation.setRotation(new AxisAngle4f(this.floats [0], this.floats [1], this.floats [2],
(float)Math.toRadians(floats[3])));
mulTransformGroup(rotation);
} else if ("scale".equals(name)) {
Transform3D scale = new Transform3D();
scale.setScale(new Vector3d(this.floats [0], this.floats [1], this.floats [2]));
mulTransformGroup(scale);
} else if ("node".equals(parent) && "translate".equals(name)) {
Transform3D translation = new Transform3D();
translation.setTranslation(new Vector3f(this.floats [0], this.floats [1], this.floats [2]));
mulTransformGroup(translation);