library.add(UISkin.class, new AssetTypeHandler<>(AssetType.UI_SKIN, UISkin.class));
library.add(Vector4f.class, new Vector4fTypeHandler());
library.add(Vector3f.class, new Vector3fTypeHandler());
library.add(Vector2f.class, new Vector2fTypeHandler());
library.add(Vector3i.class, new Vector3iTypeHandler());
library.add(Vector2i.class, new Vector2iTypeHandler());
library.add(Rect2i.class, new Rect2iTypeHandler());
library.add(Rect2f.class, new Rect2fTypeHandler());
library.add(CollisionGroup.class, new CollisionGroupTypeHandler());
library.add(Region3i.class, new Region3iTypeHandler());
library.add(Prefab.class, new PrefabTypeHandler());