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buildVertices(); buildTextureCoordinates(); buildNormals(); TriangleBatch batch = getBatch(0); VBOInfo vbo = new VBOInfo(true); batch.setVBOInfo(vbo); if (isUseClod()) { this.create(null); this.setTrisPerPixel(0.02f);
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private Vector3f tmpVec = new Vector3f(); public VegetationManager(Node rootNode, Camera camera){ this.rootNode = rootNode; this.camera = camera; vbo = new VBOInfo(true); initializeBank(); }