public class RenderSpark extends RenderEntity {
@Override
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
EntitySpark spark = (EntitySpark) par1Entity;
IIcon iicon = ItemSpark.worldIcon;
GL11.glPushMatrix();
GL11.glTranslatef((float)par2, (float)par4, (float)par6);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.05F);
double time = ClientTickHandler.ticksInGame + par9;
time += new Random(par1Entity.getEntityId()).nextInt();
GL11.glColor4f(1F, 1F, 1F, 0.7F + 0.3F * (float) (Math.sin(time / 5.0) + 0.5) * 2);
float scale = 0.75F + 0.1F * (float) Math.sin(time / 10);
GL11.glScalef(scale, scale, scale);
bindEntityTexture(par1Entity);
Tessellator tessellator = Tessellator.instance;
float r = 180.0F - renderManager.playerViewY;
GL11.glRotatef(r, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-renderManager.playerViewX, 1F, 0F, 0F);
func_77026_a(tessellator, iicon);
int upgrade = spark.getUpgrade() - 1;
if(upgrade >= 0 && upgrade < ItemSparkUpgrade.worldIcons.length) {
GL11.glTranslatef(-0.02F + (float) Math.sin(time / 20) * 0.2F, 0.24F + (float) Math.cos(time / 20) * 0.2F, 0.005F);
GL11.glScalef(0.2F, 0.2F, 0.2F);
func_77026_a(tessellator, ItemSparkUpgrade.worldIcons[upgrade]);
}