GL11.glScalef(1F, -1F, -1F);
ItemStack stack = spreader.getStackInSlot(0);
if(stack != null) {
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture);
ILens lens = (ILens) stack.getItem();
GL11.glPushMatrix();
GL11.glTranslatef(-0.4F, -1.4F, -0.4375F);
GL11.glScalef(0.8F, 0.8F, 0.8F);
RenderLens.render(stack, lens.getLensColor(stack));
GL11.glPopMatrix();
}
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}