Detonator.INSTANCE.currentGenericGame = this;
Detonator.INSTANCE.creatureFactory = new AbstractCreatureFactory();
Detonator.INSTANCE.screenCoordsCalculator = new GDXScreenCoordsCalculator();
Detonator.INSTANCE.musicPlayer = new MusicPlayerGDX();
Detonator.INSTANCE.geometryAgent = new GDXGeometryAgent();
Detonator.INSTANCE.geometryAgent.init();
MusicTrackGDX.musicEnabled = Detonator.INSTANCE.musicIsOn;
SoundsGDX.soundEnabled = Detonator.INSTANCE.soundIsOn;