public class GDXCreatureFactory extends AbstractCreatureFactory{
@Override
public GenericUnit produceUnit(int creatureID, int onX, int onY, TilelessMap onMap) {
GenericUnit newUnit;
newUnit = new GDXUnit(onX, onY, creatureID, onMap);
if (onMap != null) {
onMap.placeUnit(onX, onY, newUnit);
Log.info("PLACED UNIT");
} else {
Log.warn("No map!");