// Alveary and Components
ForestryBlock.alveary.registerBlock(new BlockAlveary(), ItemAlvearyBlock.class, "alveary");
ForestryBlock.alveary.block().setHarvestLevel("axe", 0);
// Add triggers
triggerNoFrames = new TriggerNoFrames();
// Register village components with the Structure registry.
VillageHandlerApiculture.registerVillageComponents();
}