this.top = (int) this.T[11] - HALFWIDTH;
this.right = (int) this.T[3] + HALFWIDTH;
this.bottom = (int) this.T[11] + HALFWIDTH;
// Make a flat surface out of two Triangles
Triangle triangle = new Triangle();
triangle.setVertices(-Tile.HALFWIDTH , 0, Tile.HALFWIDTH,
Tile.HALFWIDTH , 0, Tile.HALFWIDTH,
Tile.HALFWIDTH, 0, -Tile.HALFWIDTH);
triangle.setTexture(0, 1, 1, 1, 1, 0);
triangle.setTexture(TileTexture.getInstance());
this.add(triangle);
triangle = new Triangle();
triangle.setVertices(-Tile.HALFWIDTH, 0, Tile.HALFWIDTH,
Tile.HALFWIDTH, 0, -Tile.HALFWIDTH,
-Tile.HALFWIDTH, 0, -Tile.HALFWIDTH);
triangle.setTexture(0, 1, 1, 0, 0, 0);
triangle.setTexture(TileTexture.getInstance());
this.add(triangle);
Client.logger.info("tile at " + this.T[3] + ", " + this.T[11] + " - " + Tile.HALFWIDTH);
}