*/
public void loadCurrentMap() {
TiledMapManager.setLevelManager(this);
map = new TmxMapLoader().load(getCurrentLevelPath());
TiledMapManager.collisionLayer = (TiledMapTileLayer) map.getLayers().get("terrain");
TiledMapManager.objectLayer = map.getLayers().get("objects");
loadAnimateTiles();
loadEnemies();