}
@Override
public void breakBlock(World par1World, int par2, int par3, int par4, Block par5, int par6)
{
final TileEntityTreasureChestAsteroids var7 = (TileEntityTreasureChestAsteroids) par1World.getTileEntity(par2, par3, par4);
if (var7 != null)
{
for (int var8 = 0; var8 < var7.getSizeInventory(); ++var8)
{
final ItemStack var9 = var7.getStackInSlot(var8);
if (var9 != null)
{
final float var10 = this.random.nextFloat() * 0.8F + 0.1F;
final float var11 = this.random.nextFloat() * 0.8F + 0.1F;