@SideOnly(Side.CLIENT)
public int getRenderType() { return ClientProxy.reinforcedChestRenderId; }
@Override
public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z) {
TileEntityReinforcedChest chest = WorldUtils.get(world, x, y, z, TileEntityReinforcedChest.class);
if (chest.isConnected()) {
ForgeDirection connected = chest.getConnected();
if (connected == ForgeDirection.NORTH)
setBlockBounds(0.0625F, 0.0F, 0.0F, 0.9375F, 0.875F, 0.9375F);
else if (connected == ForgeDirection.SOUTH)
setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 1.0F);
else if (connected == ForgeDirection.WEST)