}
@Override
public void breakBlock(World par1World, int par2, int par3, int par4, Block par5, int par6)
{
TileEntityParaChest tileentitychest = (TileEntityParaChest) par1World.getTileEntity(par2, par3, par4);
if (tileentitychest != null)
{
for (int j1 = 0; j1 < tileentitychest.getSizeInventory(); ++j1)
{
ItemStack itemstack = tileentitychest.getStackInSlot(j1);
if (itemstack != null)
{
float f = this.random.nextFloat() * 0.8F + 0.1F;
float f1 = this.random.nextFloat() * 0.8F + 0.1F;