{
final TileEntity te = par1World.getTileEntity(par2, par3, par4);
if (te instanceof TileEntityGasLiquefier)
{
final TileEntityGasLiquefier tileEntity = (TileEntityGasLiquefier) te;
if (tileEntity.processTicks > 0)
{
final float x = par2 + 0.5F;
final float y = par3 + 0.8F + 0.05F * rand.nextInt(3);