@Override
public MovingObjectPosition collisionRayTrace(World world, int x, int y, int z, Vec3 startVec, Vec3 endVec)
{
if (world.getTileEntity(x, y, z) instanceof TileEntityDummyArray)
{
TileEntityDummyArray tileEntityDummyArray = (TileEntityDummyArray) world.getTileEntity(x, y, z);
switch (tileEntityDummyArray.getOrientation())
{
case DOWN:
{
this.setBlockBounds(0f, 1f, 0f, 1f, 1 - 0.0625f, 1f);
break;