BuildCraftAPI.softBlocks.add(Blocks.snow);
BuildCraftAPI.softBlocks.add(Blocks.vine);
BuildCraftAPI.softBlocks.add(Blocks.fire);
BuildCraftAPI.softBlocks.add(Blocks.air);
FMLCommonHandler.instance().bus().register(new TickHandlerCore());
BuildCraftAPI.isSoftProperty = new WorldPropertyIsSoft();
BuildCraftAPI.isWoodProperty = new WorldPropertyIsWood();
BuildCraftAPI.isLeavesProperty = new WorldPropertyIsLeaf();
BuildCraftAPI.isOreProperty = new IWorldProperty[4];