lives[i] = 100;
}
final Fighter[] playerONE = new Fighter[1];
final Fighter[] playerTWO = new Fighter[1];
players = new Fighter[FieldGui.NPLAYERS];
players[0] = playerONE[0] = new Fighter(sf3.sf3Player[0], Fighter.id.ONE, gui.getSelectedPlayer()[0],
playerTWO,
gui.getBackFieldBounds(),
100,
startingPositions[0]);
players[1] = playerTWO[0] = new Fighter(sf3.sf3Player[1], Fighter.id.TWO, gui.getSelectedPlayer()[1],
playerONE,
gui.getBackFieldBounds(),
100,
startingPositions[1]);
playersReady = true;