new int[][]{{}}, new String[]{}, new String[]{});
model.animsID_default = _defaultAction;
/**
* timing range
*/
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, -1, -1, 3000), "");
/**
* common moves
*/
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED), "stance forwards");
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED), "stance backwards");
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED), "stance crouch");
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED), "stance jump");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump forwards");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump forwards");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards");
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED), "stance LP");
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED), "stance MP");
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED), "stance HP");
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED), "stance LK");
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED), "stance MK");
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED), "stance HK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance forwards LP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance forwards LP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance forwards MP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance forwards MP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance forwards HP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance forwards HP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance forwards LK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance forwards LK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance forwards MK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance forwards MK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance forwards HK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance forwards HK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance crouch block H");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance crouch block H");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance crouch LP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance crouch LP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance crouch MP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance crouch MP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance crouch HP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance crouch HP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance crouch LK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance crouch LK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance crouch MK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance crouch MK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance crouch HK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance crouch HK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump LP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump LP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump MP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump MP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump HP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump HP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump LK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump LK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump MK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump MK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump HK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump HK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards LP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards LP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards MP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards MP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards HP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards HP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards LK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards LK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards MK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards MK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards HK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards HK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump forwards LP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump forwards LP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump forwards MP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump forwards MP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump forwards HP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump forwards HP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump forwards LK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump forwards LK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump forwards MK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump forwards MK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump forwards HK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump forwards HK");
/**
* super moves
*/
if (SUPERMOVEST1.equals(attr.get("eventMapTYPE"))) {
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED, 2000));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance super LK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED, 2000));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance super LK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED, 2000));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance super MK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED, 2000));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance super MK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED, 2000));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance super HK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED, 2000));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance super HK");
} else if (SUPERMOVEST2.equals(attr.get("eventMapTYPE"))) {
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance super LK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance super MK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance super HK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance forwards super LP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance forwards super MP");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance forwards super HP");
}
/**
* super combo moves
*/
/**
* fireballs
*/
if (SUPERMOVEST1.equals(attr.get("eventMapTYPE"))) {
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED, 2000));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance fireball super L");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED, 2000));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance fireball super L");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED, 2000));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance fireball super M");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED, 2000));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance fireball super M");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED, 2000));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance fireball super H");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED, 2000));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance fireball super H");
} else if (SUPERMOVEST2.equals(attr.get("eventMapTYPE"))) {
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance fireball super L");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance fireball super M");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_down")), KeyEvent.KEY_RELEASED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance fireball super H");
}
registerKEMap((id) attr.get("player"), (String) attr.get("eventMapTYPE"), model);
}
}