else
{
world.setBlock(x, y, z, TinkerTools.battlesignBlock, 0, 3);
TinkerTools.battlesignBlock.onBlockPlacedBy(world, x, y, z, player, stack);
EquipLogic logic = (EquipLogic) world.getTileEntity(x, y, z);
logic.setEquipmentItem(stack);
--stack.stackSize;
if (FMLCommonHandler.instance().getSide() == Side.CLIENT)
{
player.openGui(TConstruct.instance, ToolProxyClient.battlesignTextID, world, x, y, z);