Examples of TapSourceUnlessPaysEffect


Examples of mage.abilities.effects.common.TapSourceUnlessPaysEffect

        this.expansionSetCode = "RAV";
        this.subtype.add("Island");
        this.subtype.add("Swamp");
        this.addAbility(new BlueManaAbility());
        this.addAbility(new BlackManaAbility());
        this.addAbility(new AsEntersBattlefieldAbility(new TapSourceUnlessPaysEffect(new PayLifeCost(2)), "you may pay 2 life. If you don't, {this} enters the battlefield tapped"));
    }
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Examples of mage.abilities.effects.common.TapSourceUnlessPaysEffect

    public SecludedGlen(UUID ownerId) {
        super(ownerId, 271, "Secluded Glen", Rarity.RARE, new CardType[]{CardType.LAND}, "");
        this.expansionSetCode = "LRW";

        // As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
        this.addAbility(new AsEntersBattlefieldAbility(new TapSourceUnlessPaysEffect(new RevealTargetFromHandCost(new TargetCardInHand(filter))), "you may reveal a Faerie card from your hand. If you don't, {this} enters the battlefield tapped"));
        // {tap}: Add {U} or {B} to your mana pool.
        this.addAbility(new BlueManaAbility());
        this.addAbility(new BlackManaAbility());
    }
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Examples of mage.abilities.effects.common.TapSourceUnlessPaysEffect

        this.subtype.add("Forest");

        this.addAbility(new BlackManaAbility());
        this.addAbility(new GreenManaAbility());

        this.addAbility(new AsEntersBattlefieldAbility(new TapSourceUnlessPaysEffect(new PayLifeCost(2)), "you may pay 2 life. If you don't, {this} enters the battlefield tapped"));
    }
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Examples of mage.abilities.effects.common.TapSourceUnlessPaysEffect

        this.expansionSetCode = "DIS";
        this.subtype.add("Swamp");
        this.subtype.add("Mountain");
        this.addAbility(new BlackManaAbility());
        this.addAbility(new RedManaAbility());
        this.addAbility(new AsEntersBattlefieldAbility(new TapSourceUnlessPaysEffect(new PayLifeCost(2)), "you may pay 2 life. If you don't, {this} enters the battlefield tapped"));
    }
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Examples of mage.abilities.effects.common.TapSourceUnlessPaysEffect

        this.expansionSetCode = "DIS";
        this.subtype.add("Forest");
        this.subtype.add("Island");
        this.addAbility(new GreenManaAbility());
        this.addAbility(new BlueManaAbility());
        this.addAbility(new AsEntersBattlefieldAbility(new TapSourceUnlessPaysEffect(new PayLifeCost(2)), "you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped"));
    }
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Examples of mage.abilities.effects.common.TapSourceUnlessPaysEffect

        this.color.setBlack(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
        this.addAbility(new BeginningOfUpkeepTriggeredAbility(new TapSourceUnlessPaysEffect(new PayLifeCost(2)), TargetController.YOU, false));

    }
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Examples of mage.abilities.effects.common.TapSourceUnlessPaysEffect

        this.expansionSetCode = "DIS";
        this.subtype.add("Plains");
        this.subtype.add("Island");
        this.addAbility(new WhiteManaAbility());
        this.addAbility(new BlueManaAbility());
        this.addAbility(new AsEntersBattlefieldAbility(new TapSourceUnlessPaysEffect(new PayLifeCost(2)), "you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped"));
    }
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Examples of mage.abilities.effects.common.TapSourceUnlessPaysEffect

        this.expansionSetCode = "GPT";
        this.subtype.add("Mountain");
        this.subtype.add("Forest");
        this.addAbility(new RedManaAbility());
        this.addAbility(new GreenManaAbility());
        this.addAbility(new AsEntersBattlefieldAbility(new TapSourceUnlessPaysEffect(new PayLifeCost(2)), "you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped"));
    }
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Examples of mage.abilities.effects.common.TapSourceUnlessPaysEffect

        this.expansionSetCode = "GPT";
        this.subtype.add("Plains");
        this.subtype.add("Swamp");
        this.addAbility(new WhiteManaAbility());
        this.addAbility(new BlackManaAbility());
        this.addAbility(new AsEntersBattlefieldAbility(new TapSourceUnlessPaysEffect(new PayLifeCost(2)), "you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped"));
    }
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