while (it.hasNext()) {
MultiGamePlayer player = (MultiGamePlayer)it.next();
if (!player.getName().equals(this.currentName_)) {
// add surrogate
GameContext.log(0, "creating surrogate for "+ player.getName());
players.add(new SurrogateMultiPlayer(player, connection_));
}
else {
players.add(player);
connection_.addOnlineChangeListener(new NoOpOnlineGameChangeListener(player));
}