Examples of SurfaceTemperatureFacet


Examples of org.terasology.world.generation.facets.SurfaceTemperatureFacet

    public void setSeed(long seed) {
    }

    @Override
    public void process(GeneratingRegion region) {
        SurfaceTemperatureFacet temperature = region.getRegionFacet(SurfaceTemperatureFacet.class);
        SurfaceHumidityFacet surfaceHumidityFacet = region.getRegionFacet(SurfaceHumidityFacet.class);

        Border3D border = region.getBorderForFacet(BiomeFacet.class);
        BiomeFacet biomeFacet = new BiomeFacet(region.getRegion(), border);
        for (Vector2i pos : biomeFacet.getRelativeRegion()) {
            float temp = temperature.get(pos);
            float hum = temp * surfaceHumidityFacet.get(pos);
            if (temp >= 0.5f && hum < 0.3f) {
                biomeFacet.set(pos, CoreBiome.DESERT);
            } else if (hum >= 0.3f && hum <= 0.6f && temp >= 0.5f) {
                biomeFacet.set(pos, CoreBiome.PLAINS);
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Examples of org.terasology.world.generation.facets.SurfaceTemperatureFacet

        temperatureNoise = new SubSampledNoise2D(new Noise3DTo2DAdapter(new BrownianNoise3D(new PerlinNoise(seed + 5), 8)), new Vector2f(0.0005f, 0.0005f), SAMPLE_RATE);
    }

    @Override
    public void process(GeneratingRegion region) {
        SurfaceTemperatureFacet facet = new SurfaceTemperatureFacet(region.getRegion(), region.getBorderForFacet(SurfaceTemperatureFacet.class));
        float[] noise = this.temperatureNoise.noise(facet.getWorldRegion());

        for (int i = 0; i < noise.length; ++i) {
            noise[i] = TeraMath.clamp((noise[i] + 1f) * 0.5f);
        }

        facet.set(noise);
        region.setRegionFacet(SurfaceTemperatureFacet.class, facet);
    }
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Examples of org.terasology.world.generation.facets.SurfaceTemperatureFacet

    public void process(GeneratingRegion region) {
        SurfaceHeightFacet facet = region.getRegionFacet(SurfaceHeightFacet.class);

        float[] mountainData = mountainNoise.noise(facet.getWorldRegion());
        float[] hillData = hillNoise.noise(facet.getWorldRegion());
        SurfaceTemperatureFacet temperatureData = region.getRegionFacet(SurfaceTemperatureFacet.class);
        SurfaceHumidityFacet humidityData = region.getRegionFacet(SurfaceHumidityFacet.class);

        float[] heightData = facet.getInternal();
        Iterator<Vector2i> positionIterator = facet.getRelativeRegion().iterator();
        for (int i = 0; i < heightData.length; ++i) {
            Vector2i pos = positionIterator.next();
            float temp = temperatureData.get(pos);
            float tempHumid = temp * humidityData.get(pos);
            Vector2f distanceToMountainBiome = new Vector2f(temp - 0.25f, tempHumid - 0.35f);
            float mIntens = TeraMath.clamp(1.0f - distanceToMountainBiome.length() * 3.0f);
            float densityMountains = Math.max(mountainData[i], 0) * mIntens * configuration.mountainAmplitude;
            float densityHills = Math.max(hillData[i] - 0.1f, 0) * (1.0f - mIntens) * configuration.hillAmplitude;
 
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