Examples of Sprite


Examples of games.stendhal.client.sprite.Sprite

    if (index >= tiles.size()) {
      logger.error("Accessing unassigned sprite at: " + index);
      return store.getEmptySprite();
    }

    final Sprite sprite = tiles.get(index);

    if (sprite == null) {
      logger.error("Accessing unassigned sprite at: " + index);
      return store.getEmptySprite();
    }
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Examples of games.stendhal.client.sprite.Sprite

    code /= 100;
   
    int detailcode = code % 100;
   
    // Base (body) layer
    Sprite layer = getBaseSprite(basecode);
    if (layer == null) {
      throw new IllegalArgumentException("No base image found for outfit: " + basecode);
    }

    final ImageSprite sprite = new ImageSprite(layer);
    final Graphics g = sprite.getGraphics();

    // Dress layer
    layer = getDressSprite(dresscode);
    layer.draw(g, 0, 0);

    // Head layer
    layer = getHeadSprite(headcode);
    layer.draw(g, 0, 0);

    // Hair layer
    layer = getHairSprite(haircode);
    layer.draw(g, 0, 0);
   
    // Item layer
    layer = getDetailSprite(detailcode);
    layer.draw(g, 0, 0);

    return sprite;
  }
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Examples of games.stendhal.client.sprite.Sprite

  public Sprite getOutfit(final int code) {
    final SpriteCache cache = SpriteCache.get();

    final OutfitRef reference = new OutfitRef(code);

    Sprite sprite = cache.get(reference);

    if (sprite == null) {
      sprite = buildOutfit(code);
      cache.add(reference, sprite);
    }
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Examples of games.stendhal.client.sprite.Sprite

  public CompositeLayerRenderer(List<TileRenderer> layerRenderers) {
    LayerRenderer lr = layerRenderers.get(0);
    width = lr.getWidth();
    height = lr.getHeight();
   
    Sprite maps[][] = new Sprite[layerRenderers.size()][];
    int i = 0;
    for (LayerRenderer layer : layerRenderers) {
      maps[i] = ((TileRenderer) layer).spriteMap;
      i++;       
    }
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Examples of invaders101.spritesystem.Sprite

        };
//        sprite =  new AnimatedSprite(
//                trackable,
//                true,
//                50, 0, 0, 4, 1, 42, 42, 0, 0, 1 , image);
                sprite =  new Sprite(
                trackable,
                true,
                8, 0, 0, 4, 1, 23, 50, 0, 0, 1 , image);
    }
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Examples of net.sf.jiga.xtended.impl.Sprite

        super.doLoadOnGL(context);
        for (int i = 0; i < life.length; i++) {
            String leftRightBar = i >= (float) gui.NPLAYERS / 2f ? "_RIGHT" : "_LEFT";
            context._GLloadSprite((Sprite) gui.getCacheEntry("GFX_GAUGE_SPRITE" + leftRightBar), context);
            context._GLloadSprite((Sprite) gui.getCacheEntry("GFX_GAUGE_GLOW" + leftRightBar), context);
            Sprite sp = gui.getModelIconSprite(gui.getSelectedPlayer()[i]);
            playerIconID[i] = context._GLloadSprite(sp, context);
            playerIconDim = sp.getSize();
        }
    }
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Examples of org.graphstream.ui.spriteManager.Sprite

    main.addEdge("AB", "A", "B");
    main.addEdge("BC", "B", "C");
    main.addEdge("CA", "C", "A");

    SpriteManager sman = new SpriteManager(main);
    Sprite S1 = sman.addSprite("S1");
    Sprite S2 = sman.addSprite("S2");
    Sprite S3 = sman.addSprite("S3");

    S3.setPosition(1, 2, 2);
    S3.setPosition(2, 3, 2);
    S3.setPosition(3, 2, 1);

    A.addAttribute("ui.foo", "bar");
    B.addAttribute("ui.bar", "foo");
    C.addAttribute("truc"); // Not prefixed by UI, will not pass.
    S1.addAttribute("ui.foo", "bar");
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Examples of org.jpacman.framework.model.Sprite

  /**
   * Test what happens if there are multiple sprites on one tile.
   */
  @Test
  public void multipleSprites() {
        Sprite david = new Sprite() {
        };
    david.occupy(center);

    // now David is the top most sprite.
    assertThat(center.topSprite(), equalTo(david));

    // but john is still there too.
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Examples of plar.core.Sprite

            spriteSet.put("fire_right", new SpriteSet());
            spriteSet.put("down_left", new SpriteSet());
            spriteSet.put("down_right", new SpriteSet());

            String p = "res/players/squeak/";
            spriteSet.get("stop_right").add(new Sprite(p + "squeakr.png", 0.1f));
            spriteSet.get("stop_left").add(new Sprite(p + "squeakl.png", 0.1f));
            spriteSet.get("move_right").add(new Sprite(p + "squeakmr0.png", 0.1f));
            spriteSet.get("move_right").add(new Sprite(p + "squeakmr1.png", 0.1f));
            spriteSet.get("move_right").add(new Sprite(p + "squeakmr2.png", 0.1f));
            spriteSet.get("down_right").add(new Sprite(p + "squeakdr.png", 0.1f));
            spriteSet.get("down_left").add(new Sprite(p + "squeakdl.png", 0.1f));
            spriteSet.get("move_left").add(new Sprite(p + "squeakml0.png", 0.1f));
            spriteSet.get("move_left").add(new Sprite(p + "squeakml1.png", 0.1f));
            spriteSet.get("move_left").add(new Sprite(p + "squeakml2.png", 0.1f));
            spriteSet.get("fire_left").add(new Sprite(p + "squeakfl.png", 0.1f));
            spriteSet.get("fire_right").add(new Sprite(p + "squeakfr.png", 0.1f));
        }
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Examples of ponkOut.graphics.Sprite

    newCaption("GRAPHICS");
    newText("Christian Matt");

    moveText(30.0f);

    new Sprite(TextureManager.getInstance().getTexture("logos.tga"), new Color(1.0f, 1.0f, 1.0f, 0.8f),
        new Vector3f(-40.0f, textPosY, textPosZ), 80.0f, 40.0f, 0.0f, 1.0f, 0.5f, 1.0f, -45.0f, 0.0f, 0.0f,
        goManager);
  }
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