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move.play(this, callback); } public void beginTurn() { moves.add(new PlayMinion()); moves.add(new PlayAction()); for (Effect effect : effectsBeginTurnExpire) effect.expire(); effectsBeginTurnExpire.clear();
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public Chronomage() { super("Chronomage", Faction.Wizards, 3); } public void play(Base base, Callback callback) { getOwner().addMove(new PlayAction()); }
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public TimeLoop() { super("Time Loop", Faction.Wizards, Target.General); } public void play(Callback callback) { getOwner().addMove(new PlayAction()); getOwner().addMove(new PlayAction()); }