}
});
addSlotToContainer(new SlotOutput(tile, TileAutoWorkbench.SLOT_RESULT, 124, 35));
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 3; x++) {
addSlotToContainer(new SlotWorkbench(tile.craftMatrix, x + y * 3, 30 + x * 18, 17 + y * 18));
}
}
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 9; x++) {