}
public static void registerLogisticsCables()
{
// Logistics Wire Recipes (From a unit of Redstone Dust, an on RS torch, some insulation, and the corresponding Uninsulated Wire)
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 0), new Object[] { new ItemStack(blockRawWire, 1, 0), insulationIS, Block.torchRedstoneActive, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 1), new Object[] { new ItemStack(blockRawWire, 1, 1), insulationIS, Block.torchRedstoneActive, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 2), new Object[] { new ItemStack(blockRawWire, 1, 2), insulationIS, Block.torchRedstoneActive, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 3), new Object[] { new ItemStack(blockRawWire, 1, 3), insulationIS, Block.torchRedstoneActive, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 4), new Object[] { new ItemStack(blockRawWire, 1, 4), new ItemStack(itemParts, 3, 6), Block.torchRedstoneActive, Item.redstone }));
// Logistics Wire Recipes (From a unit of Redstone Dust, an on RS torch, and the corresponding Insulated Wire)
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 0), new Object[] { new ItemStack(blockInsulatedWire, 1, 0), Block.torchRedstoneActive, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 1), new Object[] { new ItemStack(blockInsulatedWire, 1, 1), Block.torchRedstoneActive, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 2), new Object[] { new ItemStack(blockInsulatedWire, 1, 2), Block.torchRedstoneActive, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 3), new Object[] { new ItemStack(blockInsulatedWire, 1, 3), Block.torchRedstoneActive, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 4), new Object[] { new ItemStack(blockInsulatedWire, 1, 4), Block.torchRedstoneActive, Item.redstone }));
// Logistics Wire Recipes (From a unit of Redstone Dust, an off RS torch, some insulation, and the corresponding Uninsulated Wire)
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 0), new Object[] { new ItemStack(blockRawWire, 1, 0), insulationIS, Block.torchRedstoneIdle, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 1), new Object[] { new ItemStack(blockRawWire, 1, 1), insulationIS, Block.torchRedstoneIdle, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 2), new Object[] { new ItemStack(blockRawWire, 1, 2), insulationIS, Block.torchRedstoneIdle, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 3), new Object[] { new ItemStack(blockRawWire, 1, 3), insulationIS, Block.torchRedstoneIdle, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 4), new Object[] { new ItemStack(blockRawWire, 1, 4), new ItemStack(itemParts, 3, 6), Block.torchRedstoneIdle, Item.redstone }));
// Logistics Wire Recipes (From a unit of Redstone Dust, an off RS torch, and the corresponding Insulated Wire)
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 0), new Object[] { new ItemStack(blockInsulatedWire, 1, 0), Block.torchRedstoneIdle, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 1), new Object[] { new ItemStack(blockInsulatedWire, 1, 1), Block.torchRedstoneIdle, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 2), new Object[] { new ItemStack(blockInsulatedWire, 1, 2), Block.torchRedstoneIdle, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 3), new Object[] { new ItemStack(blockInsulatedWire, 1, 3), Block.torchRedstoneIdle, Item.redstone }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockLogisticsWire, 1, 4), new Object[] { new ItemStack(blockInsulatedWire, 1, 4), Block.torchRedstoneIdle, Item.redstone }));
}