* @param data
* The actual data to use as attribute pointer
*/
public void setAttributePointerMatrix(final String name, final int size, final boolean normalized,
final FloatBufferData data) {
final ShaderVariablePointerFloatMatrix shaderUniform = getShaderAttribute(name,
ShaderVariablePointerFloatMatrix.class);
shaderUniform.size = size;
shaderUniform.normalized = normalized;
shaderUniform.data = data;