* @param data
* The actual data to use as attribute pointer
*/
public void setAttributePointer(final String name, final int size, final boolean normalized, final int stride,
final FloatBufferData data) {
final ShaderVariablePointerFloat shaderUniform = getShaderAttribute(name, ShaderVariablePointerFloat.class);
shaderUniform.size = size;
shaderUniform.normalized = normalized;
shaderUniform.stride = stride;
shaderUniform.data = data;