* @param data
* The actual data to use as attribute pointer
*/
public void setAttributePointer(final String name, final int size, final boolean normalized,
final boolean unsigned, final int stride, final ByteBufferData data) {
final ShaderVariablePointerByte shaderUniform = getShaderAttribute(name, ShaderVariablePointerByte.class);
shaderUniform.size = size;
shaderUniform.normalized = normalized;
shaderUniform.unsigned = unsigned;
shaderUniform.stride = stride;
shaderUniform.data = data;