// west
quads[0] = new Quad(new Vector3d(15/16., 3/16., 0),
new Vector3d(15/16., 3/16., 1),
new Vector3d((11-12/10.)/16., 1, 0),
new Vector4d(0, 1, 0, 13/16.));
// east
quads[1] = new Quad(new Vector3d((13-12/10.)/16., 1, 0),
new Vector3d((13-12/10.)/16., 1, 1),
new Vector3d(17/16., 3/16., 0),
new Vector4d(1, 0, 13/16., 0));
// top
quads[2] = new Quad(
new Vector3d(13/16., 13/16., 9/16.),
new Vector3d(13/16., 13/16., 7/16.),
new Vector3d(11/16., 13/16., 9/16.),
new Vector4d(9/16., 7/16., 10/16., 8/16.));
// bottom
quads[3] = new Quad(
new Vector3d(15/16., 3/16., 7/16.),
new Vector3d(17/16., 3/16., 7/16.),
new Vector3d(15/16., 3/16., 9/16.),
new Vector4d(7/16., 9/16., 0/16., 2/16.));
uvtriangles = new UVTriangle[4];
// facing south
uvtriangles[0] = new UVTriangle(