This class is used to represent session keys used by the client to authenticate in the gameserver
A SessionKey is made up of two 8 bytes keys. One is send in the com.l2jfrozen.loginserver.serverpacket.LoginOk packet and the other is sent in com.l2jfrozen.loginserver.serverpacket.PlayOk
@author -Wooden-A reference for this object may be kept around for a long time.
This class is used to represent session keys used by the client to authenticate in the gameserver
A SessionKey is made up of two 8 bytes keys. One is send in the {@link l2p.loginserver.serverpacket.LoginOk LoginOk}packet and the other is sent in {@link l2p.loginserver.serverpacket.PlayOk PlayOk}
@author -Wooden-This class is used to represent session keys used by the client to authenticate in the gameserver
A SessionKey is made up of two 8 bytes keys. One is send in the {@link net.sf.l2j.loginserver.serverpackets.LoginOk}packet and the other is sent in {@link net.sf.l2j.loginserver.serverpackets.PlayOk}
@author -Wooden-
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