{@link Scaling#fit} keeps the aspect ratio by scaling the world up to fit the screen, adding black bars (letterboxing) for theremaining space.
{@link Scaling#fill} keeps the aspect ratio by scaling the world up to take the whole screen (some of the world may be offscreen).
{@link Scaling#stretch} does not keep the aspect ratio, the world is scaled to take the whole screen.
{@link Scaling#none} keeps the aspect ratio by using a fixed size world (the world may not fill the screen or some of the worldmay be off screen). @author Daniel Holderbaum @author Nathan Sweet
|
|
|
|
|
|