mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
}else{
mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
}
if (blend){
RenderState rs = mat.getAdditionalRenderState();
rs.setAlphaTest(true);
rs.setAlphaFallOff(0.01f);
rs.setBlendMode(RenderState.BlendMode.Alpha);
if (twoSide){
rs.setFaceCullMode(RenderState.FaceCullMode.Off);
}
// rs.setDepthWrite(false);
mat.setTransparent(true);
if (!noLight){
mat.setBoolean("UseAlpha", true);
}
}else{
if (twoSide){
RenderState rs = mat.getAdditionalRenderState();
rs.setFaceCullMode(RenderState.FaceCullMode.Off);
}
}
if (!noLight){
if (shinines > 0f) {