_logicalLayer.registerTrigger(new InputTrigger(new MouseMovedCondition(), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
// Put together a pick ray
final Vector2 pos = Vector2.fetchTempInstance().set(inputStates.getCurrent().getMouseState().getX(),
inputStates.getCurrent().getMouseState().getY());
final Ray3 pickRay = Ray3.fetchTempInstance();
_canvas.getCanvasRenderer().getCamera().getPickRay(pos, false, pickRay);
Vector2.releaseTempInstance(pos);
// Do the pick
_pickResults.clear();