Examples of QuestStateGreaterThanCondition


Examples of games.stendhal.server.entity.npc.condition.QuestStateGreaterThanCondition

    List<Achievement> achievements = new LinkedList<Achievement>();
    achievements.add(createAchievement("obtain.wish", "A wish came true", "Get an item from the wishing well",
        Achievement.EASY_BASE_SCORE, true, new PlayerHasObtainedNumberOfItemsFromWellGreaterThanCondition(0)));
    //daily item quest achievements
    achievements.add(createAchievement("quest.special.daily_item.0010", "Ados' Supporter", "Finish daily item quest 10 times",
                        Achievement.EASY_BASE_SCORE, true, new QuestStateGreaterThanCondition("daily_item", 2, 9)));
    achievements.add(createAchievement("quest.special.daily_item.0050", "Ados' Provider", "Finish daily item quest 50 times",
                        Achievement.EASY_BASE_SCORE, true, new QuestStateGreaterThanCondition("daily_item", 2, 49)));
    achievements.add(createAchievement("quest.special.daily_item.0100", "Ados' Supplier", "Finish daily item quest 100 times",
                        Achievement.MEDIUM_BASE_SCORE, true, new QuestStateGreaterThanCondition("daily_item", 2, 99)));
    achievements.add(createAchievement("quest.special.daily_item.0250", "Ados' Stockpiler", "Finish daily item quest 250 times",
                        Achievement.MEDIUM_BASE_SCORE, true, new QuestStateGreaterThanCondition("daily_item", 2, 249)));
    achievements.add(createAchievement("quest.special.daily_item.0500", "Ados' Hoarder", "Finish daily item quest 500 times",
                        Achievement.HARD_BASE_SCORE, true, new QuestStateGreaterThanCondition("daily_item", 2, 499)));
    //weekly item quest achievement
    achievements.add(createAchievement("quest.special.weekly_item.0005", "Archaeologist", "Finish weekly item quest 5 times",
                        Achievement.HARD_BASE_SCORE, true, new QuestStateGreaterThanCondition("weekly_item", 2, 4)));
    //ultimate collector quest achievement
    achievements.add(createAchievement("quest.special.collector", "Ultimate Collector", "Finish ultimate collector quest",
                        Achievement.HARD_BASE_SCORE, true, new QuestCompletedCondition("ultimate_collector")));
    return achievements;
  }
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Examples of games.stendhal.server.entity.npc.condition.QuestStateGreaterThanCondition

  @Override
  public Collection<Achievement> createAchievements() {
    List<Achievement> questAchievements = new LinkedList<Achievement>();
    //daily monster quest achievements
    questAchievements.add(createAchievement("quest.special.daily.0010", "Semos' Protector", "Finish daily monster quest 10 times",
                        Achievement.EASY_BASE_SCORE, true, new QuestStateGreaterThanCondition("daily", 2, 9)));
    questAchievements.add(createAchievement("quest.special.daily.0050", "Semos' Guardian", "Finish daily monster quest 50 times",
                        Achievement.EASY_BASE_SCORE, true, new QuestStateGreaterThanCondition("daily", 2, 49)));
    questAchievements.add(createAchievement("quest.special.daily.0100", "Semos' Hero", "Finish daily monster quest 100 times",
                        Achievement.MEDIUM_BASE_SCORE, true, new QuestStateGreaterThanCondition("daily", 2, 99)));
    questAchievements.add(createAchievement("quest.special.daily.0250", "Semos' Champion", "Finish daily monster quest 250 times",
                        Achievement.MEDIUM_BASE_SCORE, true, new QuestStateGreaterThanCondition("daily", 2, 249)));
    questAchievements.add(createAchievement("quest.special.daily.0500", "Semos' Vanquisher", "Finish daily monster quest 500 times",
                        Achievement.HARD_BASE_SCORE, true, new QuestStateGreaterThanCondition("daily", 2, 499)));

    //elf princess quest achievement
    questAchievements.add(createAchievement("quest.special.elf_princess.0025", "Faiumoni's Casanova", "Finish elf princess quest 25 times",
                        Achievement.MEDIUM_BASE_SCORE, true, new QuestStateGreaterThanCondition("elf_princess", 2, 24)));

    //Maze
    questAchievements.add(createAchievement("quest.special.maze", "Pathfinder", "Finish the maze",
        Achievement.EASY_BASE_SCORE, true, new QuestStateGreaterThanCondition("maze", 2, 0)));
    questAchievements.add(createAchievement("quest.deathmatch", "Deathmatch Hero", "Earn 100,000 points in deathmatch",
        Achievement.MEDIUM_BASE_SCORE, true, new QuestStateGreaterThanCondition("deathmatch_score", 0, 100000)));

    // Ados Deathmatch
    // disabled. Currently the wrong index is being checked (it would be index 6)
    // and as per bug report https://sourceforge.net/tracker/?func=detail&aid=3148365&group_id=1111&atid=101111 the count is not saved anyway
    // questAchievements.add(createAchievement("quest.special.dm.025", "Gladiator", "Fight 25 Deathmatches",
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