sides[6] = world.getBlockId(bp.x,bp.y,bp.z) == blockID;
bp.moveRight(1);
sides[2] = world.getBlockId(bp.x,bp.y,bp.z) == blockID;
bp.moveRight(1);
sides[7] = world.getBlockId(bp.x,bp.y,bp.z) == blockID;
return new IconOverlay(BlockFactoryGlass._texture, 8, 8, sides);
}