@Override
public boolean renderWorldBlock(IBlockAccess blockAccess, int x, int y, int z,
Block tile, int modelId, RenderBlocks renderer)
{
BlockFactoryGlassPane block = (BlockFactoryGlassPane)tile;
int worldHeight = blockAccess.getHeight();
int metadata = blockAccess.getBlockMetadata(x, y, z);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(tile.getMixedBrightnessForBlock(blockAccess, x, y, z));
int color = block.getRenderColor(metadata);
float red = (color >> 16 & 255) / 255.0F;
float green = (color >> 8 & 255) / 255.0F;
float blue = (color & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float anaglyphRed = (red * 30.0F + green * 59.0F + blue * 11.0F) / 100.0F;
float anaglyphGreen = (red * 30.0F + green * 70.0F) / 100.0F;
float anaglyphBlue = (red * 30.0F + blue * 70.0F) / 100.0F;
red = anaglyphRed;
green = anaglyphGreen;
blue = anaglyphBlue;
}
Icon iconGlass, iconStreaks, iconSide, iconOverlaySouth, iconOverlayWest;
if (renderer.hasOverrideBlockTexture())
{
iconGlass = iconStreaks = iconSide =
iconOverlaySouth = iconOverlayWest =
renderer.overrideBlockTexture;
}
else
{
iconGlass = block.getIcon(0, metadata);
iconStreaks = block.getIcon(0, 16 | metadata);
iconSide = block.getSideTextureIndex();
iconOverlaySouth = block.getBlockOverlayTexture(blockAccess, x, y, z, 2);
iconOverlayWest = block.getBlockOverlayTexture(blockAccess, x, y, z, 5);
}
double minXGlass = iconGlass.getMinU();
double midXGlass = iconGlass.getInterpolatedU(8.0D);
double maxXGlass = iconGlass.getMaxU();
double minYGlass = iconGlass.getMinV();
double maxYGlass = iconGlass.getMaxV();
double minXStreaks = iconStreaks.getMinU();
double midXStreaks = iconStreaks.getInterpolatedU(8.0D);
double maxXStreaks = iconStreaks.getMaxU();
double minYStreaks = iconStreaks.getMinV();
double maxYStreaks = iconStreaks.getMaxV();
double minXSide = iconSide.getInterpolatedU(7.0D);
double maxXSide = iconSide.getInterpolatedU(9.0D);
double minYSide = iconSide.getMinV();
double midYSide = iconSide.getInterpolatedV(8.0D);
double maxYSide = iconSide.getMaxV();
double minXSouth = iconOverlaySouth.getMinU();
double midXSouth = iconOverlaySouth.getInterpolatedU(8.0D);
double maxXSouth = iconOverlaySouth.getMaxU();
double minYSouth = iconOverlaySouth.getMinV();
double maxYSouth = iconOverlaySouth.getMaxV();
double minXWest = iconOverlayWest.getMinU();
double midXWest = iconOverlayWest.getInterpolatedU(8.0D);
double maxXWest = iconOverlayWest.getMaxU();
double minYWest = iconOverlayWest.getMinV();
double maxYWest = iconOverlayWest.getMaxV();
double xMin = x;
double xMid = x + 0.5D;
double xMax = x + 1;
double zMin = z;
double zMid = z + 0.5D;
double zMax = z + 1;
double yMin = y;
double yMax = y + 1;
double vertSideZOffset = 0.001D;
double vertSideXOffset = 0.002D;
double negSideZOffset = xMid - 0.0625D;
double posSideZOffset = xMid + 0.0625D;
double negSideXOffset = zMid - 0.0625D;
double posSideXOffset = zMid + 0.0625D;
boolean connectedNegZ = block.canThisFactoryPaneConnectToThisBlockID(blockAccess.getBlockId(x, y, z - 1));
boolean connectedPosZ = block.canThisFactoryPaneConnectToThisBlockID(blockAccess.getBlockId(x, y, z + 1));
boolean connectedNegX = block.canThisFactoryPaneConnectToThisBlockID(blockAccess.getBlockId(x - 1, y, z));
boolean connectedPosX = block.canThisFactoryPaneConnectToThisBlockID(blockAccess.getBlockId(x + 1, y, z));
boolean renderTop = y >= worldHeight || block.shouldSideBeRendered(blockAccess, x, y + 1, z, 1);
boolean renderBottom = y <= 0 || block.shouldSideBeRendered(blockAccess, x, y - 1, z, 0);
if ((!connectedNegX || !connectedPosX) && (connectedNegX || connectedPosX || connectedNegZ || connectedPosZ))
{
if (connectedNegX && !connectedPosX)
{