{
GameTCPServer client = null;
final PokerGame game = m_lobby.getGame(command.getTableID());
if (game.getClass().equals(PokerGameTraining.class))
{
final PokerGameTraining tgame = (PokerGameTraining) game;
client = new GameTCPServer(game, m_playerName, tgame.getTrainingTable().getStartingMoney());
}
else
{
client = new GameTCPServer(game, DataManager.Persistance.get(command.getPlayerName()));
}