for (int sx = 0; sx < 1000; sx += 48) {
for (int sy = 0; sy < 1000; sy += 48) {
int x = (sx + wildX) / 48;
int y = (sy + (lvl * 944) + wildY) / 48;
if (loadSection(x, y, lvl, world, sx, sy + (944 * lvl))) {
sections.add(new Point3D(x, y, lvl));
}
}
}
}
Logger.println(((System.currentTimeMillis() - now) / 1000)