stat.update();
List<IBlockTrackEntry> applicableTrackEntries = getApplicableEntries();
if(CommonHUDHandler.getHandlerForPlayer().ticksExisted % 100 == 0) {
for(IBlockTrackEntry entry : applicableTrackEntries) {
if(entry.shouldBeUpdatedFromServer()) {
NetworkHandler.sendToServer(new PacketDescriptionPacketRequest(blockX, blockY, blockZ));
break;
}
}
}
playerIsLooking = isPlayerLookingAtTarget();