GL11.glRotatef(0, 0.0F, 1.0F, 0.0F);
GL11.glScalef(1.0F, -1F, -1F); // to make your block have a normal
// positioning. comment out to see what
// happens
if(tubeModel == null) tubeModel = new ModelPressureTube();
tubeModel.renderModel(0.0625F, sidesConnected);
GL11.glPopMatrix();
}
}