*
* @param playerIndex
* the player index
*/
public synchronized void initializeForRoundPlaying(final int playerIndex) {
this.movement = new PlayerMovementInformation();
if (playerIndex == 0) {
this.position.setX(GlobalSettings.RACKETS_DISTANCE_EDGES);
} else {
this.position.setX(GlobalSettings.FIELD_WIDTH - GlobalSettings.RACKET_WIDTH
- GlobalSettings.RACKETS_DISTANCE_EDGES);