Examples of PlayerInventory


Examples of net.minecraft.server.v1_7_R4.PlayerInventory

    }

    public org.bukkit.inventory.PlayerInventory getInventory() {
        if (InventoryScriptHelper.offlineInventories.containsKey(getUniqueId()))
            return InventoryScriptHelper.offlineInventories.get(getUniqueId());
        PlayerInventory inventory = new PlayerInventory(null);
        inventory.b(this.compound.getList("Inventory", 10));
        org.bukkit.inventory.PlayerInventory inv = new CraftInventoryPlayer(inventory);
        InventoryScriptHelper.offlineInventories.put(getUniqueId(), inv);
        return inv;
    }
View Full Code Here

Examples of net.minecraft.server.v1_7_R4.PlayerInventory

        InventoryScriptHelper.offlineInventories.put(getUniqueId(), inv);
        return inv;
    }

    public void setInventory(org.bukkit.inventory.Inventory inventory) {
        CraftInventoryPlayer inv = new CraftInventoryPlayer(new PlayerInventory(null));
        inv.setContents(inventory.getContents());
        this.compound.set("Inventory", inv.getInventory().a(new NBTTagList()));
        if(this.autosave) savePlayerData();
    }
View Full Code Here

Examples of org.bukkit.inventory.PlayerInventory

    return true;
  }
 
  private static void smeltItems(Player player, int amount){
    ItemStack itemHand = player.getItemInHand();
    PlayerInventory inv = player.getInventory();
   
    // Get the output if that item was smelted
    ItemStack result = null;
    Iterator<Recipe> iter = Bukkit.recipeIterator();
    while (iter.hasNext()){
      Recipe recipe = iter.next();
      if (recipe instanceof FurnaceRecipe){
        if (((FurnaceRecipe) recipe).getInput().getType() == player.getItemInHand().getType()){
          result = recipe.getResult();
        }
      }
    }
   
    if (result != null){
      // Check that the player has the correct amount of items
      if (inv.contains(itemHand.getTypeId())){
        // Remove the item using the type id, amount and durability (damage value)
        inv.removeItem(new ItemStack(itemHand.getTypeId(), amount, itemHand.getDurability()));
        inv.addItem(new ItemStack(result.getTypeId(), amount));
        LogHelper.showInfo("smeltSuccess#####[ " + Utils.userFriendlyNames(itemHand.getType().name()), player, ChatColor.GREEN);
      } else {
        LogHelper.showInfo("smeltNotEnough#####[ " + Utils.userFriendlyNames(itemHand.getType().name()), player, ChatColor.RED);
      }
    } else {
View Full Code Here

Examples of org.bukkit.inventory.PlayerInventory

    if(PlayerHelper.checkIsPlayer(sender)) {
   
      // Variables
      Player player = (Player)sender;
      ItemStack hand = player.getItemInHand();
      PlayerInventory inv = player.getInventory();
      ItemStack head = inv.getHelmet();
      int handAmount = hand.getAmount();
      Material handID = Material.getMaterial(hand.getTypeId());
      ItemStack forHead = new ItemStack(handID, 1);
     
      // Check that head is empty
      if(head != null) {
        LogHelper.showWarning("hatHeadFull", sender);
        return true;
      }

      // Make sure the block going onto the players head is a block
      if(!forHead.getType().isBlock()){
        LogHelper.showInfo("hatNotBlock", sender, ChatColor.RED);
        return true;
      }

      // Check for item in hand
      if(hand.getTypeId() == 0) {
        LogHelper.showWarning("hatHandEmpty", sender);
        return true;
      }
     
      // Get new hand amount
      if(handAmount > 1) {
        int handAmountNEW = handAmount - 1;
        hand.setAmount(handAmountNEW);
      } else {
        inv.setItemInHand(null);
      }
     
      // Check for anything that has a damage value (durability)
      if (hand.getDurability() != 0) {
              short handDurability = hand.getDurability();
              forHead = new ItemStack(handID, 1, handDurability);
          }
     
      // HELMET THEM UP
      inv.setHelmet(forHead);
     
      // Send message
      LogHelper.showInfo("hatNew", sender);
     
      // done.
View Full Code Here

Examples of org.bukkit.inventory.PlayerInventory

    }
  }

  public void resetInventory(Team team, Player player, Map<Integer, ItemStack> loadout) {
    // Reset inventory to loadout
    PlayerInventory playerInv = player.getInventory();
    playerInv.clear();
    playerInv.clear(playerInv.getSize() + 0);
    playerInv.clear(playerInv.getSize() + 1);
    playerInv.clear(playerInv.getSize() + 2);
    playerInv.clear(playerInv.getSize() + 3); // helmet/blockHead
    for (Integer slot : loadout.keySet()) {
      if (slot == 100) {
        playerInv.setBoots(loadout.get(slot).clone());
      } else if (slot == 101) {
        playerInv.setLeggings(loadout.get(slot).clone());
      } else if (slot == 102) {
        playerInv.setChestplate(loadout.get(slot).clone());
      } else if (slot == 103) {
        playerInv.setHelmet(loadout.get(slot).clone());
      } else {
        ItemStack item = loadout.get(slot);
        if (item != null) {
          playerInv.addItem(item.clone());
        }
      }
    }
    if (this.getWarzoneConfig().getBoolean(WarzoneConfig.BLOCKHEADS)) {
      playerInv.setHelmet(team.getKind().getHat());
    }
  }
View Full Code Here

Examples of org.bukkit.inventory.PlayerInventory

  public boolean hasPlayerState(String playerName) {
    return this.playerStates.containsKey(playerName);
  }

  public void keepPlayerState(Player player) {
    PlayerInventory inventory = player.getInventory();
    ItemStack[] contents = inventory.getContents();
   
    String playerTitle = player.getName();
    if (War.war.isSpoutServer()) {
      playerTitle = SpoutManager.getPlayer(player).getTitle();
    }
   
    this.playerStates.put(
        player.getName(),
        new PlayerState(player.getGameMode(), contents, inventory
            .getHelmet(), inventory.getChestplate(), inventory
            .getLeggings(), inventory.getBoots(), player
            .getHealth(), player.getExhaustion(), player
            .getSaturation(), player.getFoodLevel(), player
            .getActivePotionEffects(), playerTitle, player
            .getLevel(), player.getExp(), player.getAllowFlight()));
  }
View Full Code Here

Examples of org.bukkit.inventory.PlayerInventory

            .getLevel(), player.getExp(), player.getAllowFlight()));
  }

  public void restorePlayerState(Player player) {
    PlayerState originalState = this.playerStates.remove(player.getName());
    PlayerInventory playerInv = player.getInventory();
    if (originalState != null) {
      // prevent item hacking thru CRAFTING personal inventory slots
      this.preventItemHackingThroughOpenedInventory(player);
     
      this.playerInvFromInventoryStash(playerInv, originalState);
View Full Code Here

Examples of org.bukkit.inventory.PlayerInventory

      return;
    }
    for (Warzone zone : War.war.getWarzones()) {
      for (Team team : zone.getTeams()) {
        for (Player player : team.getPlayers()) {
          PlayerInventory playerInv = player.getInventory();
          Material teamBlockMaterial;
         
          if (zone.getWarzoneConfig().getBoolean(WarzoneConfig.BLOCKHEADS)) {
            teamBlockMaterial = team.getKind().getMaterial();
            // 1) Replace missing block head
            if (playerInv.getHelmet() == null || playerInv.getHelmet().getType() != Material.LEATHER_HELMET) {
              playerInv.setHelmet(team.getKind().getHat());
            }
           
            // 2) Get rid of extra blocks in inventory: only keep one
            HashMap<Integer, ? extends ItemStack> blocks = playerInv.all(teamBlockMaterial);
            if (blocks.size() > 1 || (blocks.size() == 1 && blocks.get(blocks.keySet().iterator().next()).getAmount() > 1)) {
              int i = 0;
              int removed = 0;
              for (ItemStack item : playerInv.getContents()) {
                // remove only same colored wool
                if (item != null && item.getType() == teamBlockMaterial && item.getData() == team.getKind().getBlockData()) {
                  playerInv.clear(i);
                  removed++;
                }
                i++;
              }
             
              int firstEmpty = playerInv.firstEmpty();
              if (firstEmpty > 0) {
                playerInv.setItem(firstEmpty, team.getKind().getBlockHead());
              }
             
              if (removed > 1) {
                War.war.badMsg(player, "All that " + team.getName() + " wool must have been heavy!");
              }
View Full Code Here

Examples of org.bukkit.inventory.PlayerInventory

    /**
     * Clear a player's inventory completely.
     * @param p a player
     */
    public void clearInventory(Player p) {
        PlayerInventory inv = p.getInventory();
        inv.clear();
        inv.setHelmet(null);
        inv.setChestplate(null);
        inv.setLeggings(null);
        inv.setBoots(null);
        InventoryView view = p.getOpenInventory();
        if (view != null) {
            view.setCursor(null);
            Inventory i = view.getTopInventory();
            if (i != null) {
View Full Code Here

Examples of org.bukkit.inventory.PlayerInventory

    }

    private void repairArmor(Player p) {
        ArenaClass ac = arena.getArenaPlayer(p).getArenaClass();
        if (ac != null && ac.hasUnbreakableArmor()) {
            PlayerInventory inv = p.getInventory();
            repair(inv.getHelmet());
            repair(inv.getChestplate());
            repair(inv.getLeggings());
            repair(inv.getBoots());
        }
    }
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.