reward.add(new SetQuestAction(QUEST_SLOT, "capture"));
reward.add(new IncreaseKarmaAction(10));
npc.add(ConversationStates.ATTENDING, "scythe",
new AndCondition(new QuestInStateCondition(QUEST_SLOT, "start"),
new PlayerHasItemWithHimCondition("scythe")),
ConversationStates.ATTENDING,
"Thank you!! First part is done! Now I can cut all flowers down! Now please ask Princess Esclara why I am here! I think saying my name should tell her something...",
new MultipleActions(reward));
npc.add(
ConversationStates.ATTENDING, "scythe",
new AndCondition(new QuestInStateCondition(QUEST_SLOT, "start"), new NotCondition(new PlayerHasItemWithHimCondition("scythe"))),
ConversationStates.ATTENDING,
"You don't have a scythe yet! Go and get one and hurry up!",
null);
npc.add(ConversationStates.ATTENDING,